BF323.L5 .L56 1996 |
Listen up card game [game] : a game that teaches the importance of listening carefully and respecting what other people say Designed to practice communication and listening skills. Ages 5 and up |
BF637.C45 .I43 2002 |
Imaginiff... [game] The object of the game is to match the other player's answers to questions about yourself, friends, family or famous people you've never met! Ages 12 and up |
BF637.C45 .L63 1997 |
Loaded questions [game] A game that will bring you closer to your friends and family, and even people you never knew before! With over 500 questions in four fun categories, Loaded Questions tests how well you know your fellow players. Ages teen to adult |
BF637.C45u54 |
The ungame Game, for 2-6 players, designed to explore human experience and stimulate communication. Players answer questions about their personal qualities, beliefs, and experiences |
BF723.A5 .D63 1994 |
Dr. Berg's innergames [game] : anxiety coping game / Berthold Berg The Anxiety Coping Game helps children to identify underlying sources of their anxiety and offer strategies for coping with it. |
BF723.C69.t43 1994 |
Teamwork: a game to teach cooperative skills A challenging game that was designed to provide a cooperative and fun way to learn to work together to solve problems and discuss ideas and strategies. |
BF723.D34.P69 |
Playing for your life The game was designed to mimic popular television shows in which players answer questions in an effort to win thousands of dollars. But in this game players win or lose something even more valuable than money--"years" of their lives. |
BF723.E6.f76 |
Feelings frog game |
BF723.E6.P67 1996 |
Positive thinking a therapeutic game designed for use by trained mental health professionals, maintains the premise that thought creates emotion. By becoming more aware of our self-talk and cognitive responses to situations, we can better select and control our emotional states." |
BF723.E6.Y68 2001 |
Your journey through the land of feelings The game was designed to help children talk about their feelings, think about how their feelings affect their behaviors, and listen to and understand the feelings of others. |
BF723.F4.G6 |
Go away monsters! a game where little kids get rid of themonsters for good! "Being afraid of monsters is a normal part of growing up...Go Away Monsters! encourages kids to boss the monsters around, but it also lets them experience some of the fear, excitement, and anticipation in deciding what is real and what is imaginary."--Guide. |
BF723.G75 .G66 1996 |
The goodbye game |
BF723.M56 .M68 1999 |
Motivation in a box [game] : 100 ideas to teach children to be self-motivated Consists of one hundred ideas to help children learn, practice and use self-motivation to reach their goals. The advice, based on the principles of solution-oriented therapy, is simple and straightforward. Ages 7 and up |
BF723.M56.O5 1999 |
On your mark, get set, goal get on the right track-to success! "The object of this game is to be the first player to jump over all the hurdles and cross the finish line...As each player comes across a hurdle he or she must answer a question about that particular achievement skill and, if playing in level 2, a question about achieving a real-life goal" |
BF723.P8 .P76 2002 |
Problem solver an educational activity to reinforce problem solving skills during adolescence 1 game |
BF723.S28 B471 1992 |
The self-concept game a program to improve and maintain self-esteem |
BF723.S62.B47 1989 |
The social skills game |
BF723.S62.C53 1993 |
The classroom behavior game Designed to teach appropriate classroom behavior and reinforce the behaviors most important to school success including: listening, waiting your turn, following rules, being polite, etc. |
BF723.S62.C66.1991 |
Communicate junior [game] An educational activity to reinforce social skills in elementary-age children. |
BF723.S62 .C662 2000 |
Communicate [game]: an educational activity to reinforce social-communication skills during adolescence Designed to enhance 29 social-communication skills, e.g., listening, making eye contact, asking for help. Ages 12-18 years |
BF723.S62 .L48 1994 |
Let's see-- about me and my friends [game] : a game to help children develop important social skills A diagnostic and therapeutic board game designed to be played by a mental health professional with one to three children. It is designed to address social issues that are important to children. |
BF723.S62.Y66 |
You & Me A Game That Teaches Social Skills And Social… |
BF723.S75 .S77 1997 |
The stress-less game [game] : essential skills to teach kids how to deal with stress The Stress-Less Game is designed to teach children six important ways to handle stress effectively: relaxation techniques, positive thinking, time management, creating a less stressful environment, managing relationships, and taking care of one's body and health. Ages 7-12 |
BJ1631 .C38 2001 |
Catch them being good! a positive discipline program |
BJ1631 .C45 1999 |
Chicken soul for the kid's soul game an adventure of sharing, friendship and laughter Players (of the game) travel around the board sharing life's experiences about "family and friends", "attitudes and perspectives", "choices", and "overcoming obstacles." |
BJ1631 .K53 1998 |
The kids' book of questions truth or dare game [game] Poses thought-provoking questions about such issues as trust, fear, ethics, family problems, social pressures, and friendship. Ages 6 and up. |
BJ1661.C45 1999 |
Chicken soup for the teenage soul game an adventure of sharing, friendship and laughter Players (of the game) travel around the board sharing life's experiences about "family and friends", "attitudes and perspectives", "choices", and "overcoming obstacles." |
GV1473 .S43 1996 |
Secret square : the game of great questions Players in this game think up questions while looking at a set of pictures. A question and answer game for both kids and parents to play together.Ages 4 & up |
HQ777.5 .M9 1994 |
My 2 homes [game] A game to help understand and accept divorce. Ages 5-12 |
JA88.U6 L43 2012 |
Civics flash cards for the naturalization test |
LB41.A8 1997 |
Attaining excellence a TIMSS resource kit Guide to the kit (1 text) -- Education module, including "Introduction to TIMSS" (4 texts, 1 video) -- Achievement module (3 texts) -- Teaching module (3 texts, 1 video) -- Curricula module (1 text) |
LB41 .C6 1994 |
Community action toolkit a do-it-yourself kit for education renewal Contains "tools" to renew education and support lifelong learning in each community, including camera-ready handouts, computer disk (3.5 cm., in WordPerfect) for modifying/adapting all written materials, and 1 audiocassette featuring 4 public service announcements. |
LB1029.G3 .I33 1997 |
I dare! a role-playing card game |
LB1062 S49 1983 |
Visual thinking [flash card] : The Visual thinking cards were created to aid students in visualizing objects or situations as an alternative technique to problem solving. Grades 4-8 |
LB1140.35.E36 S6 1981 |
Sleeping grump [game] : a co-operative game Cooperative game in which the players (villagers) are climbing up the beanstalk to bring treasures home. If they can do that before the Grump wakes up, they are successful. If the Grump wakes up, the treasures are grabbed back and the villagers must go home to try again. Ages 4 to 7 |
LB1140.2 .D53 2010 |
The early literacy kit: a handbook and tip cards |
LB1537 .I57 1992 Box 1 &2 |
Integrated theme units [kit] Focusing on a specific topic, each of the 24 units include theme posters and activity cards which provide hundreds of content-based activities that build language arts across the curriculum. Grades K- 3 |
N6370.A76 2000 |
The art of Renaissance Europe a resource for educators |
QA20.G35 .T36 1986 |
Tangram classroom set [kit] Uses the seven geometric pieces of the tangram, an ancient Chinese puzzle, to teach problem-solving skills, sorting, logical thinking, and pattern identification. |
QA43 .M85 1967 (3BOXES) |
Multimat [Kit] Designed to familiarize students with the basic mathematical functions of addition, subtraction, multiplication and division as well as decimals, ratio and proportion, volumes and weights, and series and progressions. |
QA75 .C685 1993 |
Ten-row counting frame [realia] Teach the meaning of numbers, counting, grouping, addition, and subtraction. |
QA117 S75 1900 V1 &2 |
Spinner fraction pie game 2 puzzle board-boxes (56 pieces) : wood ; in containers 31 x 28 x 5 cm |
QA135.5.C66 2000 |
Connected mathematics. Grade 8, Teacher resource kit |
QA135.5.g77 gr2 |
Growing with mathematics. Grade 2 |
QA135.5.g77 gr4 |
Growing with mathematics. Grade 4 |
QB501 .S64 196? |
Solar system simulator Calendar at base allows positioning of planets according to date and shows relative positions between individual planets and the sun. This particular model lacks its usual accompanying lesson plan which would facilitate explanation of orbit and speed |
QC102 .P66 1970 |
Chalkboard protractor [realia] A 180 degree wooden protractor that can be used for blackboard drawing. |
Re918 .f37 1900 |
Farnsworth-Munsell 100 hue test |
RJ505.P6 .C75 1996 |
The crisis intervention game [game] The game is designed to assist the helping professional to facilitate discussion about the client's reaction to the crisis experience, which is integral for beginning the healing process and avoiding prolonged emotional difficulties. Age 8 through adult |
RJ505.P6 .T35 1998 |
The talking, feeling, and doing game [game] : a psychotherapeutic game for children The game was devised to enable therapist to learn more about their child patient's psychological process. It was originally designed to enable inhibited children to reveal themselves, but even children who are more freely engaged in direct discussion and insight-oriented therapy will find it a pleasurable psychotherapeutic experience. Ages 4 to 15 |